The 3rd iteration of the Hand of Nod was the Brotherhood of Nod'south infantry production structure during the Third Tiberium War and the Second Nod Reunification State of war.
Contents
- 1 Groundwork
- 2 Game construction
- two.1 Product
- 2.one.1 Tier one
- 2.1.two Tier two
- 2.one.3 Tier 3
- three Changelog
- 4 Gallery
- 5 See also
- 6 References
Groundwork
The Hand of Nod served as a barracks and an armory, providing shelter, supplies, and preparation to Nod soldiers.[1] It was as well a place of learning for militants, a sanctuary for fanatics equally they perform their departure rituals, and an interrogation center for Confessors. Saboteurs and Commandos may also cull to bunk downwards in the Paw of Nod prior to launching their secret operations.[2]
Game structure
As the bones infantry training structure, the Hand is a bit more narrow than its GDI equivalent, making information technology easier to deploy in tight quarters.
When sold or destroyed, the hand loses its grip on the world clutches and the falls to the ground. The globe keeps rolling and earlier stopping, information technology tin impairment or destroy any unit it encounters.
Production
Tier 1
| Bones cyborg infantry, can disable vehicles with EMP blasts and Call for Transport |
| Base back up infantry, can capture and repair structures, booby trap neutral structures, and Call for Send |
Tier 2
Tier iii
| Commando, is stealth when non moving or attacking, can detonate structures and Call for Transport |
Changelog
- Tiberium Wars patch 1.05: no longer provides ground control
Gallery
Meet as well
References
- ↑ Control & Conquer 3: Tiberium Wars manual. Los Angeles, California: Electronic Arts Los Angeles, 2007.
- ↑ Electronic Arts Los Angeles, Control & Conquer 3: Tiberium Wars. Kane's Arsenal, "Mitt of Nod".
Brotherhood of Nod 3rd Tiberium War Arsenal |
Units | Infantry | Militant squad Militant rocket squad Saboteur Fanatics Shadow team Black Hand Commando Confessor (upgrade only) Awakened (KW via Redemption only) Confessor cabal Militant rocket squad Saboteur Fanatics Black Hand Commando Awakened Militant rocket squad Saboteur Fanatics Shadow squad Tiberium trooper Enlightened Commando | Vehicles | Attack bike Raider buggy Scorpion tank Harvester Mobile Construction Vehicle Flame tank Specter (KW only) Calculator (KW just) Axle cannon Stealth tank Avatar Warmech Redeemer (KW only) Emissary Liquid Tiberium transport (TW campaign simply) Attack bike Raider buggy Scorpion tank Harvester Mobile Structure Vehicle Flame tank Specter Computer Beam cannon Mantis Purifier Warmech Redeemer Emissary Attack bike Raider buggy Scorpion tank Harvester Mobile Construction Vehicle Specter Figurer Beam cannon Stealth tank Avatar Warmech Redeemer Emissary | Aircraft | Venom Vertigo Carryall Armageddon Armageddon Venom Vertigo Carryall Armageddon | Vessels (campaign only) | Battleship Hovercraft (KW just) | | Structures | Production and tech | Construction yard Power plant Tiberium refinery Hand of Nod War manufactory Operations center Air tower Underground shrine Technology lab Tiberium chemic establish Crane Redeemer technology facility (KW only) Structure yard Power plant Tiberium refinery Hand of Nod State of war factory Operations center Secret shrine Technology lab Tiberium chemical found Crane Redeemer engineering science facility Construction m Ability plant Tiberium refinery Hand of Nod War factory Operations centre Air belfry Secret shrine Technology lab Tiberium chemical plant Crane Redeemer applied science facility | Defenses & support | Shredder turret Laser turret Surface-to-air missile turret Disruption belfry Tiberium silo Obelisk of Light Phonation of Kane (KW only) Air support tower (KW simply) Temple of Nod Outpost Turret hub Shredder turret Laser turret Surface-to-air missile turret Disruption tower Tiberium silo Obelisk of Light Voice of Kane Temple of Nod Outpost Turret hub Shredder turret Light amplification by stimulated emission of radiation turret Surface-to-air missile turret Disruption tower Tiberium silo Obelisk of Light Voice of Kane Air support tower (KW but) Temple of Nod Outpost Turret hub | Other | -
Global Conquest buildings (KW just) -
Tiberium forge Disruption generator Propaganda center Temple of Nod Redeemer engineering science facility Wall Ion disruption field generator Temple Prime Marked of Kane control node | | Support powers & upgrades | Support powers | Radar jamming missile Decoy army Cloaking field Shadow strike team Mine driblet Tiberium vapor bomb Seed Tiberium Catalyst missile Main computer countermeasures Nuclear missile strike Light amplification by stimulated emission of radiation fencing (KW only) Redemption (KW only) Tiberium vein detonation (KW merely) Radar jamming missile Decoy regular army Ability signature browse Mine drop Tiberium vapor bomb Seed Tiberium Catalyst missile Main computer countermeasures Nuclear missile strike Laser fencing Tiberium vein detonation Decoy Temple of Nod Radar jamming missile Decoy army Cloaking field Shadow strike team Magnetic mine drop Tiberium vapor bomb Seed Tiberium Catalyst missile Master computer countermeasures Nuclear missile strike Laser fencing Tiberium vein detonation | Upgrades | Tiberium infusion Confessor upgrade EMP coils Dozer blades Light amplification by stimulated emission of radiation capacitors Signature generator Liquid Tiberium core Quad turrets (KW simply) Disruption pods (KW simply) Tiberium core missiles (KW merely) Purifying flame Blackness Disciple EMP coils Dozer blades Charged particle beams Liquid Tiberium core Quad turrets Disruption pods Tiberium core missiles Tiberium infusion Cybernetic legs EMP coils Dozer blades Supercharged particle beams Signature generator Liquid Tiberium core Quad turrets Disruption pods Tiberium cadre missiles | | |
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