Command and Conquer 3 Nod Shredder Turret Fan Art

The 3rd iteration of the Hand of Nod was the Brotherhood of Nod'south infantry production structure during the Third Tiberium War and the Second Nod Reunification State of war.

Contents

  • 1 Groundwork
  • 2 Game construction
    • two.1 Product
      • 2.one.1 Tier one
      • 2.1.two Tier two
      • 2.one.3 Tier 3
  • three Changelog
  • 4 Gallery
  • 5 See also
  • 6 References

Groundwork

The Hand of Nod served as a barracks and an armory, providing shelter, supplies, and preparation to Nod soldiers.[1] It was as well a place of learning for militants, a sanctuary for fanatics equally they perform their departure rituals, and an interrogation center for Confessors. Saboteurs and Commandos may also cull to bunk downwards in the Paw of Nod prior to launching their secret operations.[2]

Game structure

As the bones infantry training structure, the Hand is a bit more narrow than its GDI equivalent, making information technology easier to deploy in tight quarters.

When sold or destroyed, the hand loses its grip on the world clutches and the falls to the ground. The globe keeps rolling and earlier stopping, information technology tin impairment or destroy any unit it encounters.

Production

Tier 1

Tier 2

Tier iii

Changelog

  • Tiberium Wars patch 1.05: no longer provides ground control

Gallery

Meet as well

  • Barracks
  • Portal

References

  1. Control & Conquer 3: Tiberium Wars manual. Los Angeles, California: Electronic Arts Los Angeles, 2007.
  2. Electronic Arts Los Angeles, Control & Conquer 3: Tiberium Wars. Kane's Arsenal, "Mitt of Nod".
Join the cause of Nod! Brotherhood of Nod 3rd Tiberium War Arsenal Ascend!

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Source: https://cnc.fandom.com/wiki/Hand_of_Nod_%28Tiberium_Wars%29

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